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Variants

Use the Unreal Editor's Variant Management interface to activate and manage Variants within your project. To enable this UI, you need to first have the Variant Management Plugin enabled. After you have enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. In the left column, there's a list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor click on it in the list, and then select Unbind from within the context menu.

In the column to the right, you'll see the Values panel. If you click on a property, you'll see its saved value. The right-hand button allows you to save the current value. When you alter the value the Variant will update the captured value and save the new value for that property. The value will not change in the Level Viewport, but it will be saved in your project. The Variant will then be able call the functions provided by the bound Actor when the Variant activates.

The Variant Manager can record properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also associate the properties of your Actors to Variants. If the Variant is turned on, the property's captured value will be the same as the Variant's value. If the Variant is off, the property's values that are captured won't be changed.

In the Values panel you'll also be able to see the limitations of the Variant you're currently working on. For instance, if the current Variant is set to 150 BOM, you'll find that the car's model is also 150 percent BOM. You can use this information in your user interfaces. You can also switch between different trim options for the Variant.

Variants, just like other components in Unreal can be edited and incorporated into your project. Once you've created the Variant and bind it to an Actor You can use the Variant Manager in order to activate the Variant and change the Actor's properties. If you're creating an interface, you can use thumbnail images to showcase the different Variants you're working with.